Due to smaller test sizes, the studio never experienced the issues that would pop up once the game was released.
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While there were other issues, matchmaking seems to have been the core of the problem. The way the Xbox One was built also had a profound effect on the way the game systems interacted. Updates to the Xbox One online system have changed the game for , and the team can now resolve these issues by reworking the foundation of MCC. O'Connor acknowledged his own struggles with MCC's development issues, and said he understands player frustration.
Every angry mail I received, I took to heart.
Halo MCC Revisited
I felt like I had personally let our fans down. You have complaints or questions, and we try to answer them as best we can, but sometimes bad information is worse.
ODST launched in the May 30, update. This was an apology to the world for the absolute mess that was Halo MCC.
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Personally though, I didn't want new content. I wanted a game that worked. Regardless of the patches made, things didn't really work.
MCC Still broken, MS giving refunds and apologizes. - System Wars - GameSpot
I imagine this was a by-product of weekly releases on such a large game. While games did start now, they sometimes started uneven, so a group of 7v7 might start 9v5 or something strange. The game was still filled with bugs and queue times for most playlists took minutes.
There was only a few playlists even possible to get a game in under 5 minutes and even then the bugs started. The game might just crash during load, freeze for no reason, end at some random kill value IE 30, instead of 50 and filled with network issues.
Better tools for a better game
Custom games were an entirely different beast of bugs, you couldn't join a game in progress! This meant that if you started a game with 4 friends and another got online, you would have to end the game and go back to the lobby. This meant balancing the mess that was joining friends just to start the game. As months went on, new games came out and the population in Halo MCC suffered.
Months became years and while the collection of Halo campaigns was still working, multiplayer in Halo MCC was a complete failure. Rumors in September of started hinting that was looking into MCC again. These were of course just rumors until Frankie Frank O'Connor , the Franchise Development Director released a post with lots of information.
This post explained lots of things, including why just stopped doing updates. After this there wasn't a real official update until January 31, when the first of five development update posts went live. Frankie did not lie, these posts were highly technical and dove down into the nitty gritty of the problems at hands and the solution they planned to take.